GFSC Community Project Management Design Principles¶
2025-08-17 Thoughts by Kim
Overall goal¶
To create a reciprocal loop of the following (note that each person can wear more than one of these hats):
- Organisers coming together to understand and create common understandings of community problems,
- Designers design potential interventions that address these problems,
- Technologists build the solutions,
- Researchers evaluate their success
- (and iterate)
How this might happen across diciplines:
- State assumptions (if we do X, Y will happen)
- Build interventions (do X)
- Evaluate if the assumption was correct (did Y actually happen? what is our new Y?)
- (iterate)
Design requirements for a CTP workflow¶
I would like it if:
- All steps of the above are documented and tracked in public, which allows an overview of the whole project for any newcomers
- Anyone can contribute to everything from one element to the whole process as they wish, on their own timescale
- Meeting are not the core organisational unit, replaced instead with focussed activities like workshops, 1:1s, design sprints, etc
- All these steps share a common project management tool, or at least integrate very closely
- Those who lead on tasks are empowered to do what they see fit (a "do-ocracy")
- However, there is an overall lightweight community safety framework that keeps this flowing and resolves conflict (codes of conduct, community management etc)
- As much of the admin for this as possible is automated (e.g. automate convening meetings, closing inactive tasks etc)
- The organising group explicity does not need to own the outputs, this is a structure for progressing community activity not an attempt at ownership of other peoples' labour
- Roles within the community are automated as far as possible (e.g. moderators and project leaders are assigned based on activity)
- Reproductive labour is centered in the project, and is tracked and valued just as much as productive labour